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3.5 warblade gestalt
3.5 warblade gestalt




3.5 warblade gestalt

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3.5 warblade gestalt

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  • So the strategy should be to be a massive threat, to kill before they get a turn, or to deny movement/vision/actions via battlefield control.Brand new to Dungeons & Dragons? Check out our Getting Started Thread! Learn more about our sub at the /r/DnD Wiki Get questions answered in our latest Weekly Questions Thread Find great artists in our latest Monthly Artists Thread Filters They will move right past or use range to attack easier to hit targets. D&D does not benefit from the "tank" archetype because smart enemies will not try to hit something that is hard to hit. I'd recommend saving two spell slots for celerity and teleport incase you have an "oh poop I'm going to die" moments.

    3.5 warblade gestalt

    Superior resistance, flight, different methods of vision, extra movement. Use spells as required to fill in your gaps. Use Greater mighty wallop on your greathammer. Google for the polymorph thread to find good forms with high str. Now for spells you really want to use polymorph. If going this route it is optimal to grab a two handed weapon (minotaur Greathammer). Gish usually means you want to fight in melee using magic to boost your numbers. So you will need to decide which class will be active. :)īasically your classes suffer from both being active classes.

    #3.5 warblade gestalt full#

    If you cant be swayed by the usual gish prestige classes like swiftblade, abj champion or master transmogrifist, you can at least turn into something big powerful, invisible, immune to metal etc.but you really really want Diamond Mind the time youre 13th level as an enlarged gargantuan werebear sun giant making full power attack Wraithstrikes with Avalanche of Blades and a luck feat/item.well, by that time youre reminding the DM how much work it is to challenge gestalt parties even restricted to only a couple of books. If you do, then this is the chance to buff yourself into an unstoppable killing machine. If not, parties suffer without spell slots put aside for the usual problem solving - teleport, dispel, fly, grt invis, dim/anchor, perhaps knock, energy resistance or haste etc Thanks in advance.First question: Do you have another wizard in the party? Looking at some other ideas posted online, right now a sword-and-board with emphasis in Iron Heart, White Raven, and maybe a bit of Stone Dragon If possible, I want to avoid going to other sourcebooks unless absolutely necessary, just to keep things easier from a bookkeeping perspective. I'm looking for suggestions for feats, maneuvers, spells, and equipment to make this work with the least amount of hassle, like spell failure for armor. Looking at Warblade / Wizard and if possible I'd rather avoid prestige classes or class dips.ĥ0,000 gold to play with. On top of that, while I've played a Warblade, most of the time when I've played an arcane caster it was a sorcerer or something similar, so even Wizard is new for me. It's been a while since I've been in a 3.5 game, and level 10 gestalt is outside my comfort zone for even that.






    3.5 warblade gestalt